Employee Engagement Benchmark Report

  • January 13 2014
  • Resource: Research And Reports
  • cVent

Review any organization that has earned a "best place to work" designation, or one that perennially earns "favorite company" status with a strong base of loyal customers, and you'll discover a common thread: employees who...Read More

Incentivized Engagement: A How-To Guide for Marketers

  • December 09 2013
  • Resource: Research And Reports
  • PunchTab

Maybe you’ve heard that gamification and offering incentives and rewards (i.e., incentive marketing) will boost engagement with prospects and customers. It sure does for brands like Arby’s, eBay, AT&T, Wal-Mart, and...Read More

Why Loyalty Payment Can Help Digital Wallets to Break Through

  • August 09 2013
  • Resource: Research And Reports
  • Loylogic

We live in an economy where personal consumption is over $11 trillion and plastic payments have surpassed all other payment options at the point-of-sale. Mobile payments, however, remain a nascent offering, representing only 0.01% of retail...Read More

Where is Loyalty Marketing Headed in 2012?

  • March 04 2013
  • Resource: Research And Reports
  • Loyalty360

Taking a look back at 2011, several key trends greatly impacted the world of customer loyalty. From working to infuse gamification and mobile into loyalty programs, to contending with the explosion of social shopping and desire for immediacy of...Read More

2012 Customer Excellence Report

  • February 14 2013
  • Resource: Research And Reports
  • Siemens Building Technologies

At the heart of any successful customer relationship is the fact that we must listen and respond to our customers’ needs. Through our Voice of the Customer initiative we continuously ask customers how we can become a better business partner....Read More

Incentives are Nice. Engagement is Nicer.

  • February 12 2013
  • Resource: Research And Reports
  • Entertainment Corporate Marketing Solutions

Virtual currency programs point the way to the next generation of acquisition initiatives.Corporate marketers are constantly facing the challenge to find the right incentive to acquire new customers. It’s inefficient and...Read More

Enterprise Gamification: The Gen Y Factor

  • February 08 2013
  • Resource: Research And Reports
  • Bunchball

How Businesses can use Gamification to Engage & Motivate Gen Y Employees and, in the Process, Benefit Everyone.The emergence of Generation Y, people born from the early eighties to mid-nineties, as a demographic force is driving dramatic...Read More

Winning with Gamification; Tips from the Expert's Playbook

  • February 08 2013
  • Resource: Research And Reports
  • Bunchball

Tips from the Expert’s PlaybookYou’ve optimized for search engines and analytics—but are you influencing and optimizing how your users engage with your site? “Gamification”—the process of adding game...Read More

Gamification for Enhanced Sales Performance

  • February 08 2013
  • Resource: Research And Reports
  • Bunchball

Engaged Enterprise is a new term used to describe today’s leading-edge companies that are successfully and actively engaging every aspect of their organizations — their employees, their partners and their customers — into a...Read More

Through the Looking Glass: Building Relationships with Retail Showroomers

  • October 08 2012
  • Resource: Research And Reports
  • Aimia

In 2011, Aimia commissioned research firm Harris Interactive to conduct a survey of the Millennial consumer segment (ages 19- 29) in Canada, the United Kingdom and the United States. The survey focused on Millennial attitudes and behaviours...Read More

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